Full Name
David Arcila Cuellar
Date of Birth
December 18, 1986
Nationality
Colombian
Cell Phone
(+57) 317-2484164
Marital Status
Single
Website
www.davidarcila.com
e-mail
contacto@davidarcila.com
Graduated
Languages
Spanish (Native)
English (Proficient)
• Strong interpersonal skills and the ability to effectively communicate with a wide range of individuals
• Technically and conceptually strong, meticulous and detail oriented
• Well rounded comprehension of cinematography, photography and videogame design
• Highly familiar with all stages of audiovisual production
• Constantly exploring new methods of artistic creation and ways to improve my game development pipeline
Adobe
Miscellaneous
After Effects
Audition
Photoshop
Premiere Pro
Audacity
Final Cut Pro
Particle Illusion
Sony Vegas
VirtualDub
Microsoft common applications
Previews
Reviews
Interviews
Auditorium
Bulletstorm
Fable III
Fallout: New Vegas
Gran Turismo 5
Hard Corps: Uprising
Minecraft
Super Street Fighter IV
Tron: Evolution
Battlefield Play4Free
Donkey Kong Country Returns
Dungeons
Goldeneye 007
Lost in Shadow
Lucha Libre AAA:Heroes del Ring
Magicka
Nba Jam
Pilotwings Resort
Split/Second
Stacking
Super Meat Boy
Wii Party
Ben Taller - Sony Online Entertainment
Ed Quintero - Massive Black
Jean-Philippe Courtois
Keyvan Acosta
Omi Gibson
Del Naranjo - February to May 2009
3D Modeling, Animation and Rendering
Video production and Post-production
Flash Video optimization
BTG - Below the Game - January to May 2009
User Interface Design, Level Design, Modeling, Texturing and Animation of 2D and 3D assets for the videogames “Project Alpha” ,“21” and “Penalti”
Private Client - January 2010
3D Architectural Sketching
Del Naranjo, Salsan - December 2009
Production, Post-production and Editing
Elite Model Look - August 2009
Editing and Color Correction
Private Client - April 2009
Storyboard, Animation and Editing of Educational Video “Reciclar tiene Valor”
Tarkeso - April 2009
Motion Graphics
Eventus Quo - April 2008
3D Modeling, Motion Graphics and Web Banner Animation for “Calle 13” event
Eventus Quo - September 2007
Motion Graphics and Web Banner Animation for “MamaJuana Festa” event
Global Game Jam Colombia - January 2010
Game Design, Lowpoly 3D modeling and texturing and Sound Editing for game prototype: “Sneaky Fox”
Longest Lasting Game Contest - November 2009
Game Design, User Interface Design, 3D Modeling, Sprite Animation, Particle Effects, Image optimization and Sound Editing for 2D Videogame “Falling Debris”
How to develop games - SENA Medellin - November 2011
Everything you wanted to know about videogames but were afraid to ask
Two Conferences and Game design Workshops
Day of software and videogame development - UDI - October 2011
Campus Party Colombia - Games Area - July 2011
Game Seeds - Game Design Workshop
Campus Party Colombia - Games Area - July 2011
Constraints as a fundamental aspect for game development
Campus Party Colombia - Games Area - July 2010
Indie Videogame Development in Flash
Tecnoparque Nodo Bucaramanga - May 2010
Practical Workshop - Video postproduction: Chroma key
Barcamp Bucaramanga - May 2010
Videogame Development Workflows
Tecnoparque Nodo Bucaramanga - April 2010
Indie Videogame Development: Personal Experiences
Tecnoparque Nodo Bucaramanga - October 2009
Indie Videogame Development for Dummies